Lab
Lab is where the ideas that don't need a business case go: built small, shipped in public, left running.
- 01GeenieONCHAIN WISHLIST
An onchain wishlist on Base: five emojis and a price in ETH, payable by anyone.
- 02Base MetricsONCHAIN DASHBOARD
A dashboard for the Base chain: weekly active users, value bridged, and which tokens hold it.
- 03Spiked RollupsWEB3 GAME STUDIO
A Web3 game studio. Six short indie titles, all playable in a browser.
- 04RetroRPCMULTIPLAYER GAME
Rock paper scissors against a friend, live. Share a room code, play best of three.
Four projects, all of them still online. The oldest has been taking wishes from strangers' wallets since 2024, the newest went up this year. None of it was briefed, scoped, or signed off.
Each one is an argument with a default.
A wishlist is supposed to have a description field. A multiplayer game is supposed to have accounts and a leaderboard. Anything onchain is supposed to ask for a wallet before it will show you anything. Each of these takes one of those out and ships without it.
That's what they're for. The products are small on purpose. The decisions inside them are the ones client work spends a week arguing about.
Geenie
An onchain wishlist on Base: five emojis and a price in ETH, payable by anyone.
A wish is up to five emojis and a price. No description field, no categories, nothing to write.
A paid wish stays in the grid with the buyer's address on it, instead of disappearing the moment someone claims it.
The how-it-works panel names the network first, so you know which chain you need ETH on before connecting a wallet.
Base Metrics
A dashboard for the Base chain: weekly active users, value bridged, and which tokens hold it.
Inflow, outflow, and the token split share one card, so nobody has to hold two screens in their head.
Trending coins keep price, 24-hour move, volume, market cap, and FDV in one row each. A coin is judged without opening it.
Weekly actives are a bar per week rather than one big number, so a spike is always next to what came before it.
Spiked Rollups
A Web3 game studio. Six short indie titles, all playable in a browser.
Games are short and run in the browser, so trying one doesn't start with a download.
The whole catalogue is one screen. Six titles don't need categories or filters in front of them.
The nav is three links: the games, and the two places people talk about them.
RetroRPC
Rock paper scissors against a friend, live. Share a room code, play best of three.
A game is a link or a six-character code, so starting one costs a single paste into a chat.
Guest play takes a display name and nothing else. No account, and no points or stats to protect.
Both sides commit before either reveals, and the round resolves the moment the second player picks.
